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WebXR Expands Capability and Partnership Potential, and the Ecosystem Continues to Grow Around It

By Eric Abbruzzese | 11 Mar 2020 | IN-5758

WebXR has seen a string of developments recently, all pointing to a quickly maturing and more capable content access ecosystem overall. Chrome Version 81 brings two updates to its WebXR support in an updated Application Programming Interface (API) for Augmented Reality (AR) support and something called the Hit Test API, which enables virtual content placement in the user’s environment leveraging WebXR’s existing tracking support and the device’s camera and sensor suite. Mozilla, a longtime proponent of WebXR, launched an introduction app for WebXR called Hello WebXR to showcase what’s possible for Extended Reality (XR) content, such as basic Virtual Reality (VR) interactions/experiences; Mozilla also has a dedicated browser called Firefox Reality for this type of content. The Oculus browser added hand tracking support for WebXR applications. Some third-party content discovery tools have also started to grow surrounding WebXR, such as Sidequest, which aims to make content discovery easier.
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