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For Cloud Gaming, Asia-Pacific Is Where the Money’s At

09 Mar 2021 | IN-6101

In 2020, COVID-19 and 5G adoption spurred gaming in the most populated Asian country—China—with domestic gaming revenues increasing 20% to US$43 billion and the number of gamers increasing by 3.7%, effectively making half of the entire Chinese population gamers (665 million gamers as reported by the China Audio Video and Digital Publishing Association).
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