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Video Conferencing Hardware and Immersive Collaboration

Publish Date: 08 Jun 2020
Code: AN-2724
Research Type: Report
Pages: 37
Actionable Benefits

Actionable Benefits

  • Identify current market trends in the video conferencing hardware market, the expected impact of the COVID-19 pandemic and how to prepare for a new normal in workplace communication and collaboration.
  • Evaluate the diverse landscape for immersive collaboration solutions and determine what the accelerated growth rate looks like to keep pace with innovation.
Research Highlights

Research Highlights

  • Revenue forecasts for video conferencing hardware.
  • Revenue forecasts for immersive collaboration.
  • Company profiles of immersive collaboration companies.
Critical Questions Answered

Critical Questions Answered

  • What is the impact of the COVID-19 pandemic on the revenue opportunity for video conferencing hardware?
  • How will the pandemic accelerate the interest and demand for immersive collaboration?
  • What will the market opportunity (revenue) for immersive collaboration look like in 5 years?
  • How is communication and collaboration in the workplace changing?
Who Should Read This?

Who Should Read This?

  • IT managers needing to increasingly support a remote workforce.
  • Human resources and managers looking for optimal ways to onboard and train new hires.
  • Innovation leaders looking to set the stage for near and long term communication and collaboration within their companies.

Table of Contents

1. EXECUTIVE SUMMARY

2. CURRENT STATE OF VIDEO COMMUNICATIONS

2.1. Assessing Immediate Impact of the COVID-19 Pandemic

3. VIDEO CONFERENCE HARDWARE AND IMMERSIVE C&C LANDSCAPE

3.1. Video Conferencing Hardware
3.2. Immersive Collaboration

4. MARKET FORECASTS

5. COMPANY PROFILES

5.1. 3Data
5.2. Acadicus
5.3. AVATOUR (Imeve)
5.4. CAD Explorer (from hololux)
5.5. Connec2
5.6. Dimension 10
5.7. DOTTYAR
5.8. Dream
5.9. Doghead Simulations (rumii)
5.10. ENGAGE (VR Education Holdings)
5.11. Future Visual
5.12. Glue
5.13. HTC VIVE Sync
5.14. Immersed
5.15. Improov (MiddleVR)
5.16. inlusion Netforms
5.17. InsiteVR
5.18. IrisVR
5.19. MeetingRoom
5.20. MeetinVR
5.21. Mimesys
5.22. NVIDIA Holodeck
5.23. Primitive
5.24. Sketchbox
5.25. Softspace
5.26. Spaces
5.27. Spatial
5.28. Symmetry Dimensions
5.29. The Wild
5.30. Trezi (SmartVizX)
5.31. Unity Reflect
5.32. Valorem
5.33. VR-On
5.34. vSpatial
5.35. Vrtuoso
5.36. WorldViz
5.37. Wonda VR
5.38. Yulio VR

Companies Mentioned

  • 3Data
  • Acadicus
  • Connec2
  • Dimension 10
  • Doghead Simulations
  • DOTTYAR
  • Dream
  • Future Visual
  • Glue
  • hololux
  • HTC
  • Imeve
  • Immersed
  • Industria
  • inlusion Netforms
  • InsiteVR
  • IrisVR
  • MeetingRoom
  • MeetinVR
  • MiddleVR
  • Mimesys
  • NVIDIA
  • Primitive
  • Sketchbox
  • SmartVizX
  • Softspace
  • Spaces
  • Spatial
  • Symmetry Dimensions
  • Telecom Italia
  • The Wild
  • Trimble Inc
  • Unity Reflect
  • Valorem
  • VR Education Holdings
  • VR-On
  • VRtuoso
  • vSpatial
  • Wonda VR
  • WorldViz
  • Yulio VR