User Interface and User Experience in AR
Price:
Starting at USD 3,000
Publish Date: 13 Feb 2020
Code: AN-2805
Research Type: Report
Pages: 25
RELATED SERVICE:
Extended Reality (XR) Technologies
Actionable Benefits
- Identify emerging interaction methods for AR smart glasses which optimize user experience (UX) and enable application efficiency.
- Identify and utilize the most suitable interaction/input methods in accordance with AR device type and AR use case/application needs.
- Ensure that upcoming AR applications address the current limitations of each input method.
- Recommendations and guidance for improving interaction methods and UX.
- Explore the potential of leveraging Brain Computer Interface (BCI) in AR/VR headsets.
Research Highlights
- Suitability of each input method in accordance with hardware type and use case.
- Assessment of 2D and 3D user interface (UI).
- Key findings and recommendations around AR input methods, hardware, content, and use cases.
- Breakdown of the most prominent and promising interaction methods for the total AR market going forward.
Critical Questions Answered
- Which are the main input methods used by AR smartglass manufacturers today and how might that change going forward?
- Which are the fundamental elements for successful user experience (UX)?
- Who are the key providers for eye tracking, voice and gesture control?
- How can different UI solutions benefit varying device types and use cases?
Who Should Read This?
- Product Managers for hardware OEMs and platform providers.
- AR application developers and User Interface designers.
- Digitization experts/decision makers across markets.
- C-level for potential AR customers and integrators.
- Investors in AR, IoT, digitization, content, services.
- Market analysts and researchers looking for greater hardware ecosystem understanding.