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Virtual Reality Market: Semiannual Update

Price: Starting at USD 3,000
Publish Date: 12 Feb 2020
Code: PT-2274
Research Type: Presentation
Pages: 11
Actionable Benefits

Actionable Benefits

  • Determine adoption rates of virtual reality devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact to content and associated workflows.
  • Examine broad top level technology shifts in HMD classes to track current trends and prepare for future implementations of VR, including but not limited to: cloud VR and 5G, immersive media & entertainment and commercial applications, and new ways to communicate and enhance productivity.
Research Highlights

Research Highlights

  • Total revenue for VR market by region and verticals.
  • HMD Shipments by type: standalone, tethered, mobile.
  • Market trends, opportunities, and recommendations.
Critical Questions Answered

Critical Questions Answered

  • This research provides additional qualitative analysis to the most recent Virtual Reality Market Data: Devices Verticals, and Value Chain report (MD-VR-108)
  • What is the overall size of the virtual reality market today and in the future?
Who Should Read This?

Who Should Read This?

  • Decision makers for those actively implementing virtual reality or looking to in the future.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand inter and intra-market VR dynamics.

Table of Contents

Virtual Reality

VR Revenue Forecast

VR Head-Mounted Display Shipments

VR Market Opportunities

Disruptive Forces in the VR Market

Implications of Sony’s Second Generation PSVR

Recommendations and Outlook

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