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VR Semiannual Market Update

Price: Starting at USD 3,000
Publish Date: 14 Feb 2022
Code: PT-2413
Research Type: Presentation
Pages: 13
Actionable Benefits

Actionable Benefits

  • Improve decision making time and accuracy around VR devices and verticals with quick data slices along with supporting qualitative analysis.
  • Examine broad top-level technology shifts in HMD classes to track current trends and prepare for future implementations of VR, including but not limited to: cloud VR and 5G, immersive media & entertainment and commercial applications, and new ways to communicate and enhance productivity.
  • Determine adoption rates of virtual reality devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact to content and associated workflows.
  • Quickly create strategies and strengthen business decisions in VR and related markets without analyzing a full dataset.
Research Highlights

Research Highlights

  • This research provides additional qualitative analysis to the most recent Virtual Reality Market Data: Devices Verticals, and Value Chain report (MD-VR-111).
  • Breakdown of significant happenings and key ecosystem activity with suggested related research
  • Highlights from 2021 and 2022 so far, with expectations for the next few years in the VR space including key players and trends.
  • HMD Shipments by form factor: standalone, tethered, mobile.
  • Software and Services revenue for VR by vertical.
  • HMD form factor trends and causes of those trends.
  • Immersive collaboration and metaverse introductions.
  • Overall market opportunities, disruptions, and recommendations.
Critical Questions Answered

Critical Questions Answered

  • What is the overall size of the VR market today and in the future?
  • What are some of the most widely used use cases today and how do these change going forward?
  • What are the driving trends these and how do they permeate throughout the market?
Who Should Read This?

Who Should Read This?

  • Decision makers for those actively implementing virtual reality or looking to in the future.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand inter and intra-market VR dynamics.

Companies Mentioned

Apple Inc.
Microsoft Corporation
NVIDIA
Qualcomm Inc
Sony Corporation

Table of Contents

Key Ecosystem Activity

Market Updates

VR HMD Shipments

VR Revenue 

HMD Form Factor Trends

What is the Metaverse?

24-Month Market Outlook and Opportunities

Disruptive Market Elements

Offensive and Defensive Recommendations

Suggested Reading 

Companies Mentioned

  • Apple Inc.
  • Microsoft Corporation
  • NVIDIA
  • Qualcomm Inc
  • Sony Corporation