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Asia-Pacific 5G-Enabled Metaverse Applications: Video, Cloud Gaming and XR

Publish Date: 26 Apr 2022
Code: PT-2599
Research Type: Presentation
Pages: 42
Actionable Benefits

Actionable Benefits

  • Identify key trends driving 5G deployment and metaverse applications adoption throughout APAC.
  • Explore the APAC market potential and value for immersive technologies in enterprise and consumer segments.
  • Identify 5G enabled metaverse application deployment and optimization strategies.
Research Highlights

Research Highlights

  • APAC revenue forecasts for immersive collaboration, cloud gaming, immersive audio-video, and XR.
  • APAC forecasts for smart glasses shipments, streaming viewership, and cloud gaming players.
  • Breakdown of 5G deployment of several major APAC mobile network operators.
  • Analysis of enabling technologies like 5G, XR, cloud computing, and edge computing.
Critical Questions Answered

Critical Questions Answered

  • What are the major 5G enabled metaverse applications being deployed in APAC?
  • What is the size of the market for these immersive technologies?
  • Who are some of the key players in the immersive audio-video, cloud gaming, and XR space in APAC?
  • What are the growth factors for the various metaverse applications in APAC?
  • What are some of the shortcomings of metaverse applications in APAC and what improvements can be made?
Who Should Read This?

Who Should Read This?

  • Decision makers within mobile network companies looking to expand 5G capabilities and services.
  • Companies operating in the immersive solutions markets.
  • Companies operating in the Cloud gaming space.
  • Companies operating in the XR space.
  • Mobile network operators looking to understand key drivers for 5G services in APAC.

Table of Contents

5G Enabled Use Cases

Immersion 

Forecasts 

Immersive Audio-Video

  • Immersive Audio-Video (Singtel) 
  • Immersive Audio-Video (NTT Docomo) 
  • Immersive Audio-Video (LG U+)
  • Recommendations

Cloud Gaming 

  • APAC Cloud Gaming Ecosystem
  • Cloud Gaming (SK Telecom)
  • Cloud Gaming (China Mobile)
  • Cloud Gaming (StarHub)
  • Recommendations

Extended Reality 

  • Extended Reality (NTT Docomo)
  • Extended Reality (LG U+)
  • Recommendations

Summary and Conclusions

Companies Mentioned

  • Bell Canada Enterprises
  • China Mobile
  • China Telecom Corp Ltd
  • Docomo
  • Ericsson
  • Google
  • Huawei
  • KDDI
  • LG
  • Microsoft Corporation
  • Nokia
  • NOW Inc.
  • NTT
  • Qualcomm Inc
  • Samsung
  • Singtel
  • SK telecom
  • SK telecom
  • StarHub
  • ZTE Corporation