Asia-Pacific 5G-Enabled Metaverse Applications: Video, Cloud Gaming and XR
Price:
Starting at USD 3,000
Publish Date: 26 Apr 2022
Code: PT-2599
Research Type: Presentation
Pages: 42
Actionable Benefits
- Identify key trends driving 5G deployment and metaverse applications adoption throughout APAC.
- Explore the APAC market potential and value for immersive technologies in enterprise and consumer segments.
- Identify 5G enabled metaverse application deployment and optimization strategies.
Research Highlights
- APAC revenue forecasts for immersive collaboration, cloud gaming, immersive audio-video, and XR.
- APAC forecasts for smart glasses shipments, streaming viewership, and cloud gaming players.
- Breakdown of 5G deployment of several major APAC mobile network operators.
- Analysis of enabling technologies like 5G, XR, cloud computing, and edge computing.
Critical Questions Answered
- What are the major 5G enabled metaverse applications being deployed in APAC?
- What is the size of the market for these immersive technologies?
- Who are some of the key players in the immersive audio-video, cloud gaming, and XR space in APAC?
- What are the growth factors for the various metaverse applications in APAC?
- What are some of the shortcomings of metaverse applications in APAC and what improvements can be made?
Who Should Read This?
- Decision makers within mobile network companies looking to expand 5G capabilities and services.
- Companies operating in the immersive solutions markets.
- Companies operating in the Cloud gaming space.
- Companies operating in the XR space.
- Mobile network operators looking to understand key drivers for 5G services in APAC.
Companies Mentioned
Table of Contents
5G Enabled Use Cases
Immersion
Forecasts
Immersive Audio-Video
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Immersive Audio-Video (Singtel)
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Immersive Audio-Video (NTT Docomo)
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Immersive Audio-Video (LG U+)
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Recommendations
Cloud Gaming
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APAC Cloud Gaming Ecosystem
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Cloud Gaming (SK Telecom)
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Cloud Gaming (China Mobile)
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Cloud Gaming (StarHub)
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Recommendations
Extended Reality
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Extended Reality (NTT Docomo)
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Extended Reality (LG U+)
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Recommendations
Summary and Conclusions
Companies Mentioned
- Bell Canada Enterprises
- China Mobile
- China Telecom Corp Ltd
- Ericsson
- Huawei
- KDDI
- LG
- Microsoft Corporation
- Nokia
- Qualcomm Inc
- Samsung
- Singtel
- SK telecom
- SK telecom
- ZTE Corporation