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AR/VR Connectivity

Publish Date: 30 Oct 2022
Code: AN-5504
Research Type: Report
Pages: 37
Actionable Benefits

Actionable Benefits

  • Understand impactful trends and interactions between connectivity technology, such as 5G and cloud, and Augmented Reality (AR)/Virtual Reality (VR).
  • Identify high-value enterprise use cases, along with required connectivity demands.
  • Research key connectivity partners, competitors, enabling technologies, and barriers/accelerators for XR through 2030.
Research Highlights

Research Highlights

  • Breakdown of impactful connectivity technologies and how specifically they interact with XR: Wi-Fi and Bluetooth, 5G and 5G-Advanced, Artificial Intelligence (AI), edge streaming, and the metaverse.
  • Forecasts through 2030 for 5G-Advanced-enabled AR and VR devices, cellular versus Wi-Fi AR and VR shipments, penetration of cellular connectivity support in XR, and immersive collaboration users.
  • Recommendations around market timing, key technologies in which to support/invest, partners, and use case tailoring.
Critical Questions Answered

Critical Questions Answered

  • How do connectivity demands differ between networks and local devices?
  • How important is 5G and 5G-Advanced, and how does this importance differ by market and use case?
  • What are the benefits of edge compute and streaming, and when are these benefits expected to be realized?
  • What is the timeline for cellular Extended Reality (XR) support and usage?
  • What role does the metaverse play in connectivity?
  • Which are the most impactful vendors operating in the XR market in terms of connectivity?
Who Should Read This?

Who Should Read This?

  • C-level executives who need to identify trend timing and necessary investment areas early.
  • Solution architects, technologists, and key technical decision makers for network infrastructure vendors, hyperscalers, telcos, and other solutions providers.
  • Key business decision makers and strategists who need to understand granular connectivity needs across use cases, device types, and markets.

Table of Contents

1. EXECUTIVE SUMMARY

2. KEY TECHNOLOGIES AND USE CASES

2.1. HEAD-MOUNTED DISPLAYS
2.2. WI-FI AND BLUETOOTH
2.3. 5G
2.4. ARTIFICIAL INTELLIGENCE
2.5. EDGE STREAMING AND MEC
2.6. METAVERSE
2.7. CONSUMER AR
2.8. ENTERPRISE TRAINING AND COLLABORATION
2.9. DEVICE MANAGEMENT

3. COMPANIES TO WATCH

3.1. QUALCOMM
3.2. APPLE
3.3. GOOGLE
3.4. META
3.5. REALWEAR
3.6. NOKIA
3.7. ERICSSON
3.8. SK TELECOM
3.9. NVIDIA

4. MARKET FORECASTS

5. SUMMARY AND RECOMMENDATIONS

Companies Mentioned

  • Apple Inc.
  • Ericsson
  • Google
  • Meta
  • Nokia
  • NVIDIA
  • Qualcomm Inc
  • RealWear
  • SK telecom
  • SK telecom