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Virtual Reality: State of the Market

Price: Starting at USD 1,950
Publish Date: 25 Apr 2024
Code: PT-2883
Research Type: Presentation
Pages: 21
Actionable Benefits

Actionable Benefits

  • Understand the market forecasts.
  • Determine a timeline of the Virtual Reality (VR) market.
  • Identify verticals that will be leading the market.
Research Highlights

Research Highlights

  • Detailed timeline of the VR market.
  • Profiles of companies that have been making an impact using VR.
  • Detailed forecasts of shipments and revenue for the VR market between 2024 and 2030.
Critical Questions Answered

Critical Questions Answered

  • What will the VR market look like in 6 years?
  • What are the upcoming trends to expect?
  • What innovative/underdog companies are revolutionizing the way to use VR?
Who Should Read This?

Who Should Read This?

  • Companies working with AR.
  • Innovative leaders who want to expand their reach within the VR market.
  • Decision makers within the AR/Virtual Reality (VR) market.

Companies Mentioned

Apple Inc.
Autodesk
Blender
BMW Group
BOSCH
Glue
Godot
Google
Inflight VR
LG
Lucid Reality Labs
Magic Leap
MARXENT
Microsoft Corporation
NVIDIA
Osso VR
Qualcomm Inc
Samsung
Sandbox VR
Specular Theory
Strivr
Talespin
Unity Technologies Inc
Vive

Table of Contents

Key Findings

Key Forecasts

VR Forecast Timelines

Key Companies, Partnerships, and Ecosystems 

Themes in VR

Key Opinion Leaders and Impactful Companies

Innovations

Company Profiles

Recommendations

 

 

Companies Mentioned

  • Apple Inc.
  • Autodesk
  • Blender
  • BMW Group
  • BOSCH
  • Glue
  • Godot
  • Google
  • Inflight VR
  • LG
  • Lucid Reality Labs
  • Magic Leap
  • MARXENT
  • Microsoft Corporation
  • NVIDIA
  • Osso VR
  • Qualcomm Inc
  • Samsung
  • Sandbox VR
  • Specular Theory
  • Strivr
  • Talespin
  • Unity Technologies Inc
  • Vive