Virtual Reality Hardware
Actionable Benefits
- Acquire quantitative knowledge of the Virtual Reality (VR) market through segmentation of VR Head-Mounted Display (HMD) hardware data.
- Identify key market segments for growth and opportunity across market type (enterprise and consumer), form factor (standalone, tethered, mobile), region, and connectivity type.
- Understand present day and forward-looking market size and impactful trends, and how that shapes quantitative elements of the market.
Research Highlights
- Interactive dashboard for shipments and installed base of VR HMDs by form factor, region, and year.
- Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
- Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.
Critical Questions Answered
- What is the overall size of the VR HMD hardware market?
- How does this size differ between enterprise and consumer sectors?
- What are the predominant connectivity type for VR HMDs through 2030?
- What are the driving trends of these differences and how do they permeate throughout the market?
Who Should Read This?
- Decision makers for those actively implementing VR or looking to do so in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
- Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
- Innovation leaders invested in the overall digitization space wanting to understand intra-market VR hardware dynamics.
Pivot Table Datasets
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Virtual Reality Hardware Installed Base
5 Columns | 1980 Rows
Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
Vertical: AEC & Real Estate, Consumer, Education, Healthcare, Location Based, Manufacturing & CPG, Other Commercial / Enterprise, Other Govt., Retail & Marketing, Transportation & Automotive, Utilities & Energy
Feature: Mobile, Standalone, Tethered
Years: 2021 - 2030 -
Virtual Reality Hardware Shipments
6 Columns | 3300 Rows
Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
Vertical: AEC & Real Estate, Consumer, Education, Healthcare, Location Based, Manufacturing & CPG, Other Commercial / Enterprise, Other Government, Retail & Marketing, Transportation & Automotive, Utilities & Energy
Feature: Mobile (3DOF), Mobile (6DOF), Standalone, Tethered (Console), Tethered (PC)
Period: FY
Years: 2021 - 2030
Version History
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Virtual Reality Hardware
Market Data | 2Q 2024 | MD-VRHW-101
Table of Contents
Key Findings
What’s New
Methodology
Market Forecasts
Tables
- VR HMD Shipments by Form Factor, World Markets: 2021 to 2030
- VR HMD Shipments by Market Type, World Markets: 2021 to 2030
- VR HMD Shipments by Region, World Markets: 2021 to 2030
- VR HMD Shipments by Connectivity, World Markets: 2021 to 2030
- VR HMD Installed Base by Form Factor, World Markets: 2021 to 2030
- VR HMD Installed Base by Market Type, World Markets: 2021 to 2030
- VR HMD Installed Base by Region, World Markets: 2021 to 2030
- VR HMD Installed Base by Connectivity, World Markets: 2021 to 2030
- Standalone VR HMD Shipments by Market Type, World Markets: 2021 to 2030
- Standalone VR HMD Shipments by Region, World Markets: 2021 to 2030
- Standalone VR HMD Shipments by Connectivity, World Markets: 2021 to 2030
- Tethered VR HMD Shipments by Market Type, World Markets: 2021 to 2030
- Tethered VR HMD Shipments by Region, World Markets: 2021 to 2030
- Tethered VR HMD Shipments by Connectivity, World Markets: 2021 to 2030
- Mobile VR HMD Shipments by Market Type, World Markets: 2021 to 2030
- Mobile VR HMD Shipments by Region, World Markets: 2021 to 2030
- Mobile VR HMD Shipments by Connectivity, World Markets: 2021 to 2030