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Enterprise Metaverse: Future of Work

Price: Starting at USD 7,500
Publish Date: 24 Mar 2022
Code: MD-EVED-101
Research Type: Market Data
Actionable Benefits

Actionable Benefits

  • Identify the impact of the buildup to the metaverse on workplace collaboration.
  • Determine how collaboration will evolve as companies embrace a hybrid workforce.
  • Evaluate the market shifts between personal/remote and in-office room-scale video conferencing hardware as the global workforces change and evolve.
Research Highlights

Research Highlights

  • Collaboration revenue and forecasts across services/platforms and dedicated video conferencing hardware by region (North America, Western Europe, Eastern Europe, Asia-Pacific, Latin America, Middle East & Africa).
  • Collaboration services/platforms revenue (by region) split by immersive and non-immersive. Immersive includes: immersive collaboration, virtual HQ, and virtual events.
  • Dedicated video conferencing hardware includes forecasts for revenue and shipments by type (personal and room-scale) and region.
Critical Questions Answered

Critical Questions Answered

  • How impactful will immersive collaboration be compared to the overall growth in video-based collaboration? When will there be an inflection point in growth for immersive? And what are some of the drivers?
  • How will enabling technologies like AR/smart glasses and 5G advanced impact collaboration?
  • What does the growth prospects for collaboration look like coming out of the pandemic?
Who Should Read This?

Who Should Read This?

  • Decision-makers and planners within IT and HR needing to adapt and support an increasingly hybrid workforce.
  • Managers looking to identify trends within the collaboration market and when to implement them.
  • Operators and vendors offering enterprise solutions who need to understand how the collaborative landscape is evolving and the changing needs of their customers.

Pivot Table Datasets

  • Enterprise Metaverse Collaboration Revenue

    6 Columns | 396 Rows

    Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
    Data: Collaboration and Related Cloud Services, Video Conferencing Hardware
    Data Sub-Category: Immersive, Non-Immersive, Personal, Room
    Data Sub-Category 2: Immersive Collaboration, N/A, Virtual Events, Virtual Headquarters (HQ)
    Years: 2020 - 2030

Version History

Tables

  1. Total Collaboration Revenue by Region, World Markets: 2020 to 2030
  2. Total Collaboration Revenue (Disaggregated) by Region, World Markets: 2020 to 2030
  3. Immersive Collaboration and Related Cloud Service Revenue by Region, World Markets: 2020 to 2030
  4. Total Collaboration and Related Cloud Service Revenue by Region, World Markets: 2020 to 2030
  5. Immersive Collaboration Revenue by Region, World Markets: 2020 to 2030
  6. Virtual HQ Revenue by Region, World Markets: 2020 to 2030
  7. Virtual Events Revenue by Region, World Markets: 2020 to 2030
  8. Dedicated Video Conferencing Hardware Shipments by Region, World Markets: 2020 to 2030
  9. Dedicated Video Conferencing Hardware Revenue by Region, World Markets: 2020 to 2030
  10. Dedicated Video Conferencing Hardware Shipments by Region and Type, World Markets: 2020 to 2030
  11. Dedicated Video Conferencing Hardware ASPs by Region and Type, World Markets: 2020 to 2030
  12. Dedicated Video Conferencing Hardware Revenue by Region and Type, World Markets: 2020 to 2030