Enterprise Metaverse: Future of Work
Price:
Starting at USD 7,500
Publish Date: 26 Dec 2022
Code: MD-EVED-102
Research Type: Market Data
RELATED SERVICE:
Extended Reality (XR) Markets
Actionable Benefits
- Identify the impact of the buildup to the metaverse on workplace collaboration.
- Determine how collaboration and workflows will evolve as companies embrace a hybrid workforce and undergo digital transformations.
- Evaluate the market shifts between personal/remote and in-office room-scale video conferencing hardware as the global workforces change and evolve.
Research Highlights
- Collaboration revenue and forecasts across services/platforms and dedicated video conferencing hardware by region (North America, Western Europe, Eastern Europe, Asia-Pacific, Latin America, and the Middle East & Africa).
- Collaboration services/platforms revenue (by region) split by immersive and non-immersive. Immersive includes immersive collaboration (broken out by industry), virtual Headquarters (HQ) (broken out by industry), and virtual events.
- Dedicated video conferencing hardware includes forecasts for revenue and shipments by type (personal and room-scale) and region.
- Topline forecast for digital twins and simulations (software and services) by region.
Critical Questions Answered
- How impactful will immersive collaboration be compared to the overall growth in video-based collaboration? When will there be an inflection point in growth for immersive? And what are some of the drivers?
- How will enabling technologies like Augmented Reality (AR)/smart glasses and 5G-Advanced impact collaboration?
- What do the growth prospects for collaboration look like coming out of the pandemic?
- What is the market opportunity for digital twins and simulations (software and services)?
Who Should Read This?
- Decision makers and planners within Information Technology (IT) and Human Resources (HR) needing to adapt and support an increasingly hybrid workforce.
- Managers looking to identify trends within the collaboration market and when to implement them.
- Operators and vendors offering enterprise solutions who need to understand how the collaborative landscape is evolving and the changing needs of their customers.
Pivot Table Datasets
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Video Conferencing Hardware Revenue
4 Columns | 132 Rows
Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
Data Sub-Category: Personal, Room
Years: 2020 - 2030 -
Collaboration and Related Cloud Services Revenue
5 Columns | 264 Rows
Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
Data Sub-Category: Immersive, Non-Immersive
Data Sub-Category 2: Immersive Collaboration, NA, Virtual Events, Virtual Headquarters (HQ)
Years: 2020 - 2030
Version History
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Enterprise Metaverse: Future of Work
Market Data | 4Q 2022 | MD-EVED-102
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Enterprise Metaverse: Future of Work
Market Data | 1Q 2022 | MD-EVED-101
Tables
- Total Collaboration Revenue by Region, World Markets: 2020 to 2030
- Total Collaboration Revenue (Disaggregated) by Region, World Markets: 2020 to 2030
- Immersive Collaboration and Related Cloud Service Revenue by Region, World Markets: 2020 to 2030
- Total Collaboration and Related Cloud Service Revenue by Region, World Markets: 2020 to 2030
- Immersive Collaboration Revenue by Region, World Markets: 2020 to 2030
- Immersive Collaboration Revenue by Industry, World Markets: 2020 to 2030
- Virtual HQ Revenue by Region, World Markets: 2020 to 2030
- Virtual HQ Revenue by Industry, World Markets: 2020 to 2030
- Virtual Events Revenue by Region, World Markets: 2020 to 2030
- Dedicated Video Conferencing Hardware Shipments by Region, World Markets: 2020 to 2030
- Dedicated Video Conferencing Hardware Revenue by Region, World Markets: 2020 to 2030
- Dedicated Video Conferencing Hardware Shipments by Region and Type, World Markets: 2020 to 2030
- Dedicated Video Conferencing Hardware ASPs by Region and Type, World Markets: 2020 to 2030
- Dedicated Video Conferencing Hardware Revenue by Region and Type, World Markets: 2020 to 2030
- Digital Twin and Simulation Revenue by Region, World Markets: 2021 to 2030
- Digital Twin and Simulation Revenue by Category, World Markets: 2021 to 2030