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Enterprise Metaverse: Future of Work

Price: Starting at USD 7,500
Publish Date: 26 Dec 2022
Code: MD-EVED-102
Research Type: Market Data
Actionable Benefits

Actionable Benefits

  • Identify the impact of the buildup to the metaverse on workplace collaboration.
  • Determine how collaboration and workflows will evolve as companies embrace a hybrid workforce and undergo digital transformations.
  • Evaluate the market shifts between personal/remote and in-office room-scale video conferencing hardware as the global workforces change and evolve.
Research Highlights

Research Highlights

  • Collaboration revenue and forecasts across services/platforms and dedicated video conferencing hardware by region (North America, Western Europe, Eastern Europe, Asia-Pacific, Latin America, and the Middle East & Africa).
  • Collaboration services/platforms revenue (by region) split by immersive and non-immersive. Immersive includes immersive collaboration (broken out by industry), virtual Headquarters (HQ) (broken out by industry), and virtual events.
  • Dedicated video conferencing hardware includes forecasts for revenue and shipments by type (personal and room-scale) and region.
  • Topline forecast for digital twins and simulations (software and services) by region.
Critical Questions Answered

Critical Questions Answered

  • How impactful will immersive collaboration be compared to the overall growth in video-based collaboration? When will there be an inflection point in growth for immersive? And what are some of the drivers?
  • How will enabling technologies like Augmented Reality (AR)/smart glasses and 5G-Advanced impact collaboration?
  • What do the growth prospects for collaboration look like coming out of the pandemic?
  • What is the market opportunity for digital twins and simulations (software and services)?
Who Should Read This?

Who Should Read This?

  • Decision makers and planners within Information Technology (IT) and Human Resources (HR) needing to adapt and support an increasingly hybrid workforce.
  • Managers looking to identify trends within the collaboration market and when to implement them.
  • Operators and vendors offering enterprise solutions who need to understand how the collaborative landscape is evolving and the changing needs of their customers.

Pivot Table Datasets

  • Video Conferencing Hardware Revenue

    4 Columns | 132 Rows

    Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
    Data Sub-Category: Personal, Room
    Years: 2020 - 2030

  • Collaboration and Related Cloud Services Revenue

    5 Columns | 264 Rows

    Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
    Data Sub-Category: Immersive, Non-Immersive
    Data Sub-Category 2: Immersive Collaboration, NA, Virtual Events, Virtual Headquarters (HQ)
    Years: 2020 - 2030

Version History

Tables

  1. Total Collaboration Revenue by Region, World Markets: 2020 to 2030
  2. Total Collaboration Revenue (Disaggregated) by Region, World Markets: 2020 to 2030
  3. Immersive Collaboration and Related Cloud Service Revenue by Region, World Markets: 2020 to 2030
  4. Total Collaboration and Related Cloud Service Revenue by Region, World Markets: 2020 to 2030
  5. Immersive Collaboration Revenue by Region, World Markets: 2020 to 2030
  6. Immersive Collaboration Revenue by Industry, World Markets: 2020 to 2030
  7. Virtual HQ Revenue by Region, World Markets: 2020 to 2030
  8. Virtual HQ Revenue by Industry, World Markets: 2020 to 2030
  9. Virtual Events Revenue by Region, World Markets: 2020 to 2030
  10. Dedicated Video Conferencing Hardware Shipments by Region, World Markets: 2020 to 2030
  11. Dedicated Video Conferencing Hardware Revenue by Region, World Markets: 2020 to 2030
  12. Dedicated Video Conferencing Hardware Shipments by Region and Type, World Markets: 2020 to 2030
  13. Dedicated Video Conferencing Hardware ASPs by Region and Type, World Markets: 2020 to 2030
  14. Dedicated Video Conferencing Hardware Revenue by Region and Type, World Markets: 2020 to 2030
  15. Digital Twin and Simulation Revenue by Region, World Markets: 2021 to 2030
  16. Digital Twin and Simulation Revenue by Category, World Markets: 2021 to 2030